Sunday, January 16, 2011

Assignment 2 - Augmented Reality.

Concept: Search for the Treasure Room
The idea for my project is to create a simple journey for the user as they navigate through each of the interior spaces and reach one particular room that contains a treasure that will be revealed through animation.


Having seen the youtube example shown in class on transforming a cube of markers into a series of connected interior spaces, one goal I hope to achieve with this assignment is to turn various constraints of augmented reality into opportunities.

Constraint 1: Flat interiors.
As seen with typical rectilinear plans where interior walls and exterior skin intersect at 90 degrees, removing the exterior skin with any one face will show a series of interior wall that are either parallel or perpendicular to the exterior skin, hence produces a rather flat spatial experience as all the walls merge into one plane to the outside observer.
To overcome this dull and flat interior, I have modeled my interior walls at 45 degrees off the exterior wall, thus creating a sense of depth into the building and detail of elements.

Standard View into Interior.

Proposed View into Interior.

Concept Configuration of Rooms.

Constraint 2: Ambiguity of Orientation.
The second issue I had noticed with the marker cube is the difficulty to keep track of which is the right side up of the interior, even for the video demo, the user made mistakes in keeping the face on the right way up as the view of the interior changes.
While this isn't really considered as a valid technical problem and can be easily avoided, I thought of taking advantage of this ambiguity of orientation by creating interior spaces that are similar to M.C.Escher's drawings where the optical illusion leads people to question which side is the right way up.

Above are two of the same view with different sides facing up, however both are equally valid as the right way up.

Completed Model with 4 Connecting Interior Spaces:

Room 1.
Room 2.
Room 3.
Treasure Room.

Aerial Perspective.

Markers:
Markers are designed for each face based on the parallel projection of its respective sides, key elements are then highlights to create a unique pattern that allows a transformation from 2d into the augmented reality 3d.

 Side 1.

 Side 2.

Side 3.

 Side 4.

 Top.

 Bottom.

Trial 1:
For my first attempt at making a box for my markers, buildAR didn't detect my side markers as they were not bounded by a white border to differentiate the marker boundary from the background. As a result, I demonstrated the workings of a single marker attached to the top face that projects the whole building.


Final:
Once each face have been assigned to the corresponding model face, the response rate and accuracy of the marker box in showing the digital model has improved greatly.





1 comment:

  1. that's great...
    now my augmented reality looks bad.

    fyi, found a large leather bag you would have liked.

    ReplyDelete